
Undead is a loose term describing bodies or spirits that rise from the dead. Immortal souls (like those of the Elves or immortal Orcs) usually were drawn to the West to rest in the Halls of Mandos; however if these souls feared punishment for committed sins, or did not repent, they could try to escape and hide in the mortal lands. These spirits were usually incorporeal and existed only within the Spirit World. Souls of Mortals (Men, Hobbits, mortal Orcs) however usually strove to leave Arda and travelled to Illuvatar within the Timeless Halls. By Black Magic however this drive might be delayed or hindered, or the spirit could become tied to a part of the substance of Arda (e.g.: a mighty magical artifact like a Ring of Power, a Morgûl-blade, or the Stone of Erech). These Spirits were still destined to leave to the timeless halls, however they could not leave until the bane was broken.
A third category of Undead were spiritless bodies, corpses, that had become animated by a powerful will, either of a Magician who forced the dead body to move, or an incorporeal spirit (either of Ainur origin or the fleeing soul of an Elf or immortal Orc) who took the dead body as his new home.
Finally, Undead or Ghosts also could just be simple illusions or phantoms, scheme-like memories of spirits long gone.
The Spirits of dead Dwarves usually wandered to the Halls of Long Waiting within Mandos and could not be reduced into Shadows, even by magical artifacts like Rings of Power. However in theory their dead bodies still could become occupied by wayward spirits of other origin.
Forms of Undead[]

- Undead (S."Gothrim-i-padar", "Walking dead")
- Animate Corpses (S."Daenath") (Bodies of the dead animated by the will of a magician or another power, but without soul or spirit).
- Blood Beasts (S."Agarlevain")
- Decayed (S."Thawath")
- Candle-Bearers (S."Nithcyll")
- Crawling Arms (S."Slicrancath")
- Roaming Hands (S."Reniamawath")
- Disembodied Heads
- Necros
- Skullbats
- Skullpacks
- Spiderskulls
- Rotting Corpses
- Groping Dead
- Headless
- Ironbound
- Lesinavi
- Mummies
- Dark Mummies
- Nightgaunts
- Skeletons (S."Hûnranath")
- Great Skeletons
- Guldur Corpses
- Ice Skeletons
- Iron Skeletons
- Zombies (S."Hrancranath")
- Blue-mold Zombies
- Zuzarhi
- Bound Souls (Bodies whose spirits strive to the Halls of Mandos but are yet bound by a greater power, for example the Stone of Erech, the Nine Rings of Men or a Morgûl-blade).
- Greater Ghosts (S."Arûlath")
- Liches (S."Gûldaenath"; Éo."Leikas")
- Black Paladins
- Dark Lords (S."Brennyn Dúath")
- Dread Soldiers (S."Goedaugath")
- Elder Liches (S."Gûldaenath Iaurath")
- Grey Nobles (S."Arphenath Mithren")
- Monastic Liches (S."Gûlgymydryn")
- Skeletal Jokers (S."Hûnfôfath")
- Spectres (S."Authath")
- Dîmlokhi
- Oath-breakers (S."Gwaedhgyrgyf")
- Wraiths (S."Gorthoth")
- Bloodwraiths
- Cargûl
- Dwimmerlaiks
- Geib
- Gúrzyul
- Lithûl
- Ringwraiths (Q."Úlairi")
- Liches (S."Gûldaenath"; Éo."Leikas")
- False or living Ghouls (S."Dannath")
- Broken Ones
- Castellans of Dol Guldur
Castellans of Dol Guldur
- Morgul Stalkers
- Ring-Wights
- Greater Ghosts (S."Arûlath")
- Restless Demons, bodyless umaia-Spirits that take possession of creatures, artifacts, or the remains of the dead.
- Shadow-Demons
- Bound Spirits
- Black Reavers (S."Nabothrim Dûr")
- Mornen or Darkwaters
- Werewolves and Wargs
- Giant's Spirits
- true Ghouls or Gul
- Gaunt-Men and Greater Wights (S."Faerath Goiriaidh")
- Ghoul-Kings (S."Gûlerain")]
- Gaunt-Lords or Skeletal-Lords (S."Hûnbrennyn")
- Kergrim or "Troll-Ghouls"
- Gaunt-Men and Greater Wights (S."Faerath Goiriaidh")
- Bound Spirits
- Veyrr
- Shadow-Demons
- Free Fëar (Spirits of Immortals, usually Elves or Orcs, who refuse to go to the Halls of Mandos).
- Bound Spirits
- Watching-stones
- Fell-spirits
- Banshees
- Mares
- Naikefaire
- Poltergeists (S."Bruiyl")
- Ring-ghosts
- Shades and Shadows
- Cuthraul
- Dirges
- Guldur Spirits
- Shadow Assassins
- Skullbeasts or Undead Masses
- Wights
- Ashenwights
- Barrow-Wights, Haudh wights, Mound-wights, and Tomb-wights
- Blood-wights
- Draugar
- Bile-Draugar
- Bog Wights, Mewlips, or Marsh Ghouls
- Cave Wraiths
- Ice-wights or Gangadona Dauthu
- Mountain-wights
- Plague-wights
- Wraths
- Deathwoodes (Undead Ents)
- Bound Spirits
- Illusions or Lesser Ghosts (materialized memory of the deceased, without true soul or spirit).
- Baricha
- Boghain
- Caustic Slime
- Sligguth
- Fell Lights
- Bogstars
- Corpse-candles (Q."Loicolíumar")
- Corpse lanterns
- Corpse-lights (Q."Caivo-calmar")
- Gloombirds
- swampstars
- Will o' the Wisp
- Mist Monsters
- Nightwings
- Phantoms
- Fire-Phantoms
- Phantom-Steeds
- Sand Devils or Desert Spirits
- Spectres (S."Othath")
- Apparitions
- Dark Apparitions or Bogey-Men
- Revenants
- Ta-Fa-Lisch
- Wild Hunt Hounds
- Animate Corpses (S."Daenath") (Bodies of the dead animated by the will of a magician or another power, but without soul or spirit).