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The years Third Age 3018-3019 are the temporal setting of The Lord of the Rings, the time of the War of the Ring, hence most canonical information about this time period comes from Tolkien's works; however, a veritable plethora of derivative material also covers this era.

Eriador[]

Eriador has largely fallen into desolation. The Wilds are scarcely settled lands dominated by wild woods and far heaths; the only larger settled areas are The Shire, Bree-land, and a few tribal lands in the Cold Hills, Angmar, the Angle, Eryn Vorn, and the coasts of Enedhwaith and Minhiriath; the wilds are roamed by nomadic tribes of Tinkers, herdsmen and brigands.

Angmar[]

Recently the Witch-king has sent two of his mightiest servants back to Angmar, the Sorcerer Agandaur and the Wraith-lord Mordirith, who have taken up the task to seize control of the Hillmen and remnants of the Angmarrim to built up a force to threaten the Eriadorians. They are aided by the Orc-chief Tharzog, Lord of Mount Gram, who has made himself overlord of the savage Orc-tribes of the Angmarean Hills.

Arthedain[]

The lost realm of Arthedain is widely forsaken except for a few small communities of Herders and Hunters; only Bree-land and the Shire maintain larger settlements and a greater agriculture. Esteldín and Trestlebridge are relatively unknown Ranger-havens, and have been recently contested by newly arrived Wild Men and savage Orcs, other Ranger-havens such as Carras, Colwich, and Nob Hill are also preparing for inevitable conflict.

Bree-land[]

Bree-land is dominated by the town of Bree and the three nearby villages of Staddle, Combe, and Archet; however much of the populace still lives in small farms and hamlets spread across the region. The highest official is the Mayor of Bree, a Man called Graeme Tenderlarch, who was appointed by the Breeland Moot; although the Shirrifs (known as "Constables" in Bree-land) do their best to keep up order, brigands are hiding in the woods; and settlers from the south have arrived but their quest for land has not yet been solved: the petition to grant them land for a settlement has been opposed by a group of conservative patriots calling themselves "the Breeland Company".

Shire[]

The Shire is still a fertile and relatively densely settled agricultural community. The highest officials are: Will Whitfoot, the Mayor of Michel Delving (the area's only greater town); the Thain, Paladin Took II; and the Master of Buckland, Saradoc Brandybuck. The Southfarthing is controlled by a bunch of wealthy families of Gentlehobbits, best known of them the Sackville-Bagginses.

Cardolan and Enedhwaith[]

Cardolan has become a violent and dangerous territory; though there are still tribes of ranchers along the Old South Road, many wild tribes have turned towards brigandage, and especially the sunken town of Tharbad is a hideout for highwaymen. Also the forces of the White Hand are reaching out from Dunland into Minhiriath, having forced large treks of Southerners to flee to the north, where they camp along the old roads. There still are greater settlements at Cape Vorn, former Saerlann, and along the Southfarthing and the southern borders of Hollin, but the most densely settled region is the tribal area of Dunland.

Dunland[]

Due to the manipulations of Saruman the White, Dunland has found two capable leaders, the Hill Chiefs Thrydan Wolfsbane and Yagthak, both who swore fealty to the White Wizard and hope to conquer Rohan. They have found a powerful ally in Wulf Gredig, Lord of Westmarch, a descendant of Freca the Fat, who hopes to claim the Throne of Rohan for himself. The few who dare to oppose the alliance of Thrydan, Wulf, and Saruman, gather around the old Wisewoman Peath.

Moria[]

Balin's Colony has been ruined. After the defeat of the Dwarves, several Orc-lords quarreled for the rule of Moria: the large Goblin Drisnak has long studied the secrets of the Necromancer and even found out about the Ruling Ring; but Grishlug, an Uruk from Dol Guldur, and the Hobgoblin Mazog, are more powerful fighters. While the great Troll-chief Umagaur claims the Underdeeps as his realm, the Halls of Moria are still haunted by Dúrin's Bane, a horrible creature of Shadow and flames.

Rhudaur[]

Northern Rhudaur is still inhabited by scattered tribes of Hillmen; best known are the Corcur, Creoth, Trev Gallorg, Trev Duvardain, and Coldfells Tribes. A Hill-Chief known as Uchel, accepted as one of the greatest leaders among his people, has sworn fealty to Mordirith, the false King of Angmar. Southern Rhudaur, especially the Lands of the Angle are the territory of the Dúnedain of the North, led by Aragorn II, Chief of the Rangers of the North.

Imladris[]

Imladris is still a well hidden elven refuge and still ruled by Elrond Half-elven, a traditional ally of the Rangers of the North, who supports the heirs of the Kings with everything necessary. Recently Elrond and the Rangers have teamed up with some Hill-man clans opposing the Orcs of Angmar and are building up a small army in the Coldfells, hoping to resist the northern threat.

Forodwaith[]

While the southern lands are in mutiny and preparing for war, the situation in the far North hasn't changed a lot. Still Ice-Orcs and Forodwaith are fighting over territory, but their conflicts are small and local, and the northern wilds are far and sparsely settled.

Forochel[]

Recently the influence of Angmar is reaching out to the southern shores of Forochel; the Icewalkers of Angmar have allied themselves with the Gauredain, a savage tribe of the north. The Lossoth are led by their young princess Vôteli, who opposes Angmar, and their experienced Chieftain Dôgrib, a man who believes it might be better to have Angmar as an ally rather than as an enemy.

Gondor[]

Gondor is just a shadow of it's former glory. Although the Ruling Stewards have settled the old disputes between the Númenórean nobility and the indigenous tribes of the hills and the coasts, and have granted the Gondorian commoners full citizenship, many territories have fully stopped their commitment to the crown. Thinly settled Hairaverkien and Andrast have practically separated themselves from the rest of the realm, Harondor has fallen to Nomads and Corsairs, and Ithilien has been evacuated and after the sack of Minas Ithil and Osgiliath, only a small military garrison remains. The Council of Gondor is still presided by the acting steward Denethor II, whose sons Boromir and Faramir are both capable military leaders. Among those Lords of the council whose loyalty to the Steward is still unbroken are Prince Imrahil of Belfalas and Dor-en-Ernil, and the Lords Angbor of Lamedon, Forlong of Lossarnach, Golasgil of Anfalas, Duinhir of Morthond, Hirluin of Pinnath Gelin, and Morvirin of the Ringló Vale.

Haradwaith[]

Haradwaith is now fully under control of the Shadow. The old internal struggles were brutally subdued by the Army of the black serpent, and the cities are fully in control of the dark Priests of Khaz-Gramaze, after all hindering rulers were displaced by the merciless assassins of the Hasharii.

Near Harad[]

Near Harad has become a puppet of Umbar, the only remaining Kings, Khuzaymah and Qamara of Harwan, accept the suzerainty of Mordor, and the remaining Nomads do not dare to interfere with the heavily armed caravans of the Serpent Horde.

Umbar[]

Umbar is ruled by the Mat-P'tan Khrâd Nissin, but its true ruler is Dalamyr, High-priest of the Cult of the Eye and head of the Hasharii-Order. While Umbar is the point from which Haradwaith is controlled, it also is the heart of rebellion within the dark lands. Adrazar, a Black Númenórean, and Vygavril, an heir of Castamir, secretly oppose the influence of the Dark Lord with all means.

Khand[]

Khand is made up of a bunch of warriors that are adept at training and using horses. The Variag Kings hold an alliance with Sauron and trade with Mordor, often supplying Mordor with horses. Yursal Skakali is the greatest of the Kings of Khand, and it is he who has united many of the Khandish tribes to fight for Sauron.

Far Harad[]

The Serpent-Lord Suladân, ironically an heir of the old dynasties of Gondorian vassal-kings, holds both the position of the Sun-Lord of Far-Harad and that of the Taryb of Greater harad; he also leads the Army of the southern Dragon, now commonly known as the Serpent-Horde. The only competitor to Sûladan is the immensely wealthy Golden king Jilâd of Abrakan, whose gold still finances the greatest part of the Serpent Horde's campaigns.

Utter South[]

In the dark South the King Zathâm of Tantûrak is threatening the Seven Lands, which are also disrupted within from Sauronite cults are grasping for the power. The powerful Mûmak-king Jí Shidûr has conquered many of the lands of the south and a group of mighty Mahûd-lords, Busaah, L´rana, K´ala, Hasabb, Muhad, and R´chaka, have allied themselves with the Serpent Horde and have been granted lands near ancient Kârna. A Half-Troll-king named Mollok is leading a force of Trolls and Half-Trolls from Azmaroth, controlling Sauron's underlings.

Lindon[]

Lindon is still ruled by Cirdan the Shipwright, from his capital at Mithlond, while his Captain of Ships, Gaerdae is the Lord of Harlindon.

Ered Luin[]

There still are communities of Dwarves in the Ered Luin: Dwálin son of Fundin has become the Lord of Thórin's Halls, while Múrin son of Grár rules the Nan-i-Naugrim. The Tumnogoth Iaur is ruled by Gulla, a Broadbeam Craftsman who claims to be the heir of Baraz-Dûm.

Rhovanion[]

Anduin Vales[]

The Beornings are still ruled by their aging Chieftain Grimbeorn, aided by his second hand Wacho and his heir Beorn II, while the Woodmen are led by a number of Chieftains, among whom Bernebrun, Gorm, and Gisulf are the most acknowledged.

Dol Guldur[]

the Realm of the Necromancer is ruled by the Nazgûl Khamûl, who took the position of the Durbaz-u-Thrûnon Burlauga, aided by the new Gonon-u-Kazgûmhoth and Khaunúlor-u-Thrûnga, Gorovod II and Gorothúl. Dol Guldur and its subjects, the Khundolar and the Orcs of Mirkwood, are already threatening the Woodland Realm to the north, the Beornings and Woodmen of the Anduin Vales and are heading towards Lórien and northern Rohan.

Erebor, Lake-town and the Barding Realm[]

The Bardings have established a powerful kingdom; their current King, Brand, grandson of Bard Bowman and father to Prince Bard II, can rely on the council of the great scholar Erland. He is a personal friend and ally of Dáin Ironfoot, King Under the Mountain Erebor. The current Master of Esgaroth is a former Soldier named Theudelinaf, an ally of king Brand's who is dedicated to keep up the autonomy of Lake-town and fears that it will become more and more pending and probably fully absorbed by the Barding Reach.

Goblin Gate[]

The ruling Great goblin of the last decades was Ashûrz, a degenerated tyrant, whose power has been questioned the last years by the young and ambitious Uruk Volog.

Grey Mountains and Gundabad[]

The Grey and northern Misty mountains are ruled by the Orc-kings Gartherak and Karsh, who were installed by the Nazgûl of Dol Guldur and are more or less trustworthy henchmen of Sauron.

Lothlórien[]

Galadriel Celeborn

Mirkwood[]

Thranduil Legolas

Rhûn[]

Dorwinion[]

After the demise of last Dorwinian king Hawin and the death of the Easterling King Zamîkh, Dorwinion is divided into two factions: Sauron's emissary Layos was successful in influencing the mightiest Winelords to install the puppet-ruler Bladorthin II; while the Highland-Rangers of the Eastern Hills, led by Dasron and Galva, still hold up resistance and can count on support of the Iron Hill Dwarves and some remants of the Ironfists, although most of the tribe still hides in their main Hall Kheled-nâla.

Iron Hills[]

Thorin Stonehelm, king of Azanûlinbar-Dûm holds close ties to his father at Erebor and the Realm of the Bardings, he also supported the rebels in Eorstan, but a small faction of Dwarves led by Fori the beardless, has joined the treacherous Dourhands.

Neldoreth[]

After the death of his only son Aramacar, King Lanthir of Neldoreth has isolated his realm more and more from the outside.

Rhûnaer[]

After the assassination of Zamîkh, self-proclaimed King of Rhûn, the old tribes of the Sea-Easterlings were leaderless and Lords of the Golden Army took over the empty seat. The current monarchs of Rhûn are Baisheuin, King of Tset-Habaor, Gartog of Rhûn, and Dasakûn of the Khundolar and Jangovar, all under control of the dark War-Priests of the Serpent Order who have recently allied themselves with a mysterious new Easterling-people from the East, the strange Hazga and an order of eastern Sorcerers known as the Blue Caste. Behind Sauron's machinations in the east lurks the influence of his highest local Agent, the undead King Orashaipek. The Corsairs of Rhûn have recently become a menace to all seafaring on the Rhûnaer.

Palisor[]

The Master of Swords, Amdûr, leads the Lords of the Golden Army, Sauron's great eastern force, who have sent the Warlords Gartog and Calintz against the still free or rebellious  Rahiwenna Nomads of the Steppes. The Blue wizards have vanished after the defeat of the Necromancer, there have been rumours that Morinehtar has been caught or surrendered and that Rómestamo has either died or fled to the south. Many of the Blue Caste, a sorcerer-Cult of followers of the Ithryn Luin, have since subordinated themselves to Sauron.

Farthest East[]

In the farthest East still the rebel realm of Ôn withstands the threat from of the Dark Minions from the Shelf-lands and the Iron Forest who have recently joined forces with the Golden Army. Rómestamo who had supported the eastern Outlaws for millennia has not been seem for a decade, but some of the Blacklocks and Stonefoots from the Red Mountains and the wild Avari tribes have supported mannish efforts to keep away the followers of Sûr.

Rohan[]

Théoden Grima Wormtongue Théodred

Isengard[]

Saruman

Lost Isles of Beleriand[]

Maglor Arminas

Tol Himling[]

Tol Himring is where Maglor is said to still wonder the shores. Whether this is true or not has been unfounded as he was never seen by the elves again. On this island is a garrison of Noldorian and Sindar adventurers that were headed by the mariners ErellontAerandir, and Falathar. The Noldor and Sinda still currently hold this, area and manage the old fortress of Himling. The three mariners have since left Middle-earth and are nowhere to be found, and Tol Himling is ruled by a new member claiming to be of the house of Fingon, his name is Findobar.

Tol Fuin[]

Tol Fuin had been the sights of many evils. The taint from Sauron's reign in the forest of Taur-nu-Fuin have left evil creatures in it. The Númenóreans have managed to settle here and established a whaling colony.

Tol Morwen[]

The site at which Turin is buried, the black blade known as Gurthang awaits to be re-forged. Adhering to the prophecy of Dagor Dagorath, that this blade would be Morgoth's bane, powerful corrupted spirits haunt this island. Hurin, Turin, and Nienor all bore the curse of Morgoth and they all committed suicide. Their spirits can't find rest and bear Morgoth's curse; They will fight those that seek to disturb their graves for the black blade. Only fool hearty adventurers would come to this place to face the greatest of men and his children.

By this time of T.A. 3018-19, The spirits of Hurin, Turin, and Nienor can finally rest in peace. Under the power of Gandalf and the companions he acquired during T.A. 2795 & 2893, the black blade Gurthang has been re-forged from Rivendell and has been laid once again on Turin's tomb. The island is currently patrolled and protected by the warriors and shipmates of Tol Himling and Lindon.

Dark Lands[]

These lands were warped just like the Land of the Sun. What land is left has been changed by the power of Eru. The Dark Lands that once were suffered a major change that brought down the Númenóreans as a power in the region during the later years of the Second Age. Avari elves, Dwarfs, and many Humans had become slaves to the King's Men and rebelled after the fall of Númenor and destruction of the Dark Lands.

The Dark Lands are now shaped into what is seen in the Fourth, Fifth, Sixth, and Seventh Ages, and its continental remains include Australia, Antartica, Malaysia, and even Japan. Remnants of those that were enslaved have managed to survive here and have remained true to what their individual cultures have taught them.

Wonder Woods[]

Portions of these woods exist on Australia, Japan, and other island areas. The Great Spiders that once existed here are extinct, and what little of their prodigy remain are so diminished in stature and size that they appear just as regular dumb spiders now with no trace of any demonic nature.

Yellow Mountains[]

Still home to the "Dragon Gnomes" the Dwarfs have managed to build a home, pick a leader and delve further into the earth. Growing incrementally in population after many thousands of years, the Dwarfs prefer to remain in their mines delving the earth and not trading with anyone.

Southern Cold[]

Naikamil has lived in this area for thousands of years. Recently she has become the subject of worship by men who have moved to the region. The men here offer her sacrifices and regard her as a protector. Naikamil now rules the Frozen Tundra with her subordinates worshipping her and giving her food daily.

Land of the Sun[]

The Land of the Sun was destroyed with the Fall of Númenor. Since then the Land of the Sun has been remade into the New Lands by Eru.

New Lands[]

In F.A. 495 the Fell Winter affected Middle Earth and the other continents around the world. Many of the mannish tribes migrated into the New Lands and have established contact with what few Númenórean settlements that made contact with them in the late Second Age.

The natives of this land have adapted into many splintering tribes and now fill the the New Lands. Many of the tribes revere the elderly and care for the young, and are ruled by what little magical influence they have. Some of the natives in the central and southern New Lands have taken up the worship of Melkor and human sacrifice in a much similar manner to the King's Men.

The far north and northern tribes have decided to become more independent and rely less on the old traditions from the First Temple.

However, this New Land bears the blessings of Eru and many of the leaders and great warriors of the fractured native tribes will consume forbidden plants and olvar to become greater warriors. These plants are sacred and are housed for the tribal leader's line. However, these plants are rare and many of these plants grant animal like instincts--eventually they will dwindle into nothing, having been consumed by the native leaders vying for power.

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