
The Syrkakar were a people from the Far North of Middle-earth, living on the isle of Adea Hu in the icy Gulf of Ûtum. They were very warlike, descendants of the Haid of Lotan and the Fustir, and often attacked the more peaceful Ky'târi people. Their capital was a very large fortified city called Syclax.
Appearance[]
The Syrkakar were a stocky folk, with a ruddy complexion and often red-brown hair. Males often went bald shortly after reaching maturity.
Language[]
The Syrkakar spoke Syrkan, probably an archaic Talatherin dialect.
Known Clans[]
Ten clans (Olzaw) divide the Syrkakar, each ruled by a Kakar, and the clans are tied into two groups of five, each group having its center in a metropolitan area. One group focus is Syclax, the other Brya Sug. There is also a "High King” of the Syrkakar known as the Syrkakang.
Syrkakar society is based on the Olzaw (clan) and each clan resides in a separate units of villages. These units lie in the central area of the clan’s territory, and no settlement is closer than 10 kilometers from its closest neighbor. All of the clans are tied to the land and maintain their spiritual centers in the relative winds. Those folks that move to the two cities are more worldly than their rural brothers, but they still return to the countryside during the few days of spiritual celebration and unity. Political and religious power remains the province of the conservative villagers. Neither Brya Sug or Syclax serves as a clan center, although the Ukasur of the latter town have begun to assert control of the rural elements of their clan.

Fustir/Syrkakar tribal shield
There are ten self-sufficient clans and each Olzaw has as a symbolic focus a specific type of tree. All of the Olzaw’s representative forms stem from this tree-colors, patterns, rites of passages, etc. The names of the clans (in order of size) are the Kasir, the Umlatir, the Sarkasir, the Atir, the Ulir, the Tavir, the Olzir, the Ukasur, the Huralir, and the Olkusir.
Within each Olzaw are two distinct divisions (moieties). The larger group is concerned with the domestic affairs (raising of crops, caretaking of the village, childrearing, etc.). The smaller group deals with external affairs such as trade, diplomacy, hunting and war. Almost all take mates from the other group within their clan, avoiding marriage with others.
References[]
- Loremaster: The Iron wind