
Strayhold Map

- Type: Fortified Town
- Inhabitants: 85% Northman, 15% Mixed Mannish
- Population: 900
- Origin: Settled by Gramia outcasts and Strays, c. TA 1340
- Purpose: Trade with Gramias and Gondor; economic focal point
- Symbol: None
Strayhold, also known as Unsibyabaurg (Rh."Town of Iniquity") and later Waldlesburg (Éo."Rule-less Town") (other names include Rh."Brandavrot", "Fire-root"), rested near the eastern edge of Mirkwood, situated in a deep gorge near the edge of the Talath Harroch. Among the steep and twisted canyons of Strayhold, numerous brigands and thieves robbed unwary travelers and fought among themselves. Plague refugees were among the only honest residents of Strayhold, and they prayed that the uneasy peace maintained by a mysterious magician would keep them safe from knives in the dark.
Characters[]
Before 1636[]
Ca. T.A. 1636[]
Aikurrist Aivareik the Arborer Albireik Blackfist Alid the Breeze Allneith Arkila Armacil Bardila Baurggavia Bauthreik the Stray Bechren Biskabia the Tanner Biskabavig Cunthico Dauromanna Devin Eithan Erila the Trainer Esslîn Feriarinnia Godalinda Framwini Frumahari Gaffni Gaman the Fair Gaurlinia Glaurindol Gwallin Haliabrana Halitha Hathila Havinithi Hildiwini Hrothgais Idniwi Hunrik Idala Iainakiusia Kantall Niuall Kaurlinnia Kaursunu Kav-Gorka Kûb-Nara Kunnall Wulth Lâierdinôth Lirtsel Liuthgasalia Marhforredio Marhsuntha Marhthaurnreik Márs-a'Pûr Marzia Nehva Midhmîn Paurithil Mîrdil Mother Garedia Ôrbul Ossím do Ralláh Palan Pokhák Reikico Reikireik Brothrahan Rilitia the Squirrel Riudmer Rúlt Rûmur Sigi Taleiamanna Tâlon Thammarina Trannia Trelind Urila Urreik Galaibia Vailasair Airulist Vecís-Ôpor Vigalaiba Wairthreik the Herbalist Wardu Wulflaist Yoltis
Adventures[]
Possible quests, tasks and deeds in the rule-less town:
- Stand the confrontation with Kaurlinnia
- Make contact with Aivareik the Arborer and Aikurrist, men loyal to the Wise and the Councils of the West.
- find the lost tome of Ession Pertindil, bring it to Archelef Terchrín in Mekeilaist.
- Free the abducted Allneith, daughter of Baurggavia, from the hands of Vecís-Ôpor.
- Free Kantall Niuall from the rogues prison
- return the horn of Gralia Innathro to the shrine of Mekeilaist - talk to Laisila Thiuseisarn
- Get rid of the Sorcerer Lâierdinôth
- Find a new ruler for the town, possibly a group not loyal to the Necromancer and more friendly or at last neutral to the Free Peoples (possibly one of the Mercenary companies, Rúlt's "Freemen" or Frumahari's "Grass-hawks", better not Bardila's "reavers", unlikely Arkila's wagon-folk or the Cult of the Passing) -talk to Biskabia the Tanner.
- get rid of the Rogues and the strays guilds (possibly by playing them off against each other).
Etymology[]
Older ICE Publications used the old english spelling Burh Waldlaes, newer publications replaced the name with a latinized gothic form, Unsibiabaurg.
References[]
- MERP:Brigands of Mirkwood