Contrary to popular belief, this serpent did not normally strike in water; most victims were on dry land or a marsh island when they strayed into a snake run. These snakes only attacked when their "runs" were encountered, and then it bit with astounding quickness. A nadrhach's critical strike was accompanied by a muscle poison that caused bleeding, bruises, and swelling . The venom was not very toxic but did cause bleeding, bruises, and swelling. It was designed to stun small rodents before the snake enveloped and crushed them.
The Ar-Nadrhach, or royal nadrhach, was a much larger cousin that inhabited the brackish waters near the coasts.
Original form "Nathrach" corrected to "Nadrhach".
- Retrieved from [Realms of Arda]; original reference: [ICE MERP 2012]