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Two independent realms co-exist beneath the eaves of Mirkwood 's trees. The Silvan Elves of King Thranduil wander the northernmost reaches of the forest (the Woodland Realm), while the rustic Woodmen occupy the regions bordering the Men-i-Naugrim. The southernmost portion of Mirkwood was ruled by the Necromancer of Dol Guldur.

Mirkwood

Mirkwood

  • Type: Mixed Forest
  • Area: 77,400 square miles
  • Elevation: Average - 1,012 feet. Lowest point:  Tauraelin (S. "Forest Marshes") 617 feet.  Highest point:  Amon Lanc (S. "The Naked Hill" ) 5,266 feet.
  • Climate: Average Annual Precipitation:  20-40 inches. Mean Annual Temperature:  45-55°F.  Average Low - Ninui:  10°F average high. Urui: 90 °F
  • Composition: The rocks which lie underneath the great forest of Mirkwood are primarily sedimentary strata of limestone and shale. There is some evidence of volcanic activity sometime in the past, notably the cinder cone of Amon Lanc and the Mountains of Mirkwood, which are a huge projection of granite through the surrounding sedimentary layers. The Mirkwood Elves have mined some gems from these mountains in the past. If any significant finds yet exist remains to be seen.
  • Notes: Mirkwood is a great forest of oaks, maples, elms, conifers, and a countless variety of undergrowth. Though Mirkwood is a part of Rhovanion, it is so imposing a feature on the map that it merits special mention.

Mirkwood holds a number of communities, from the Orcish servants of the Necromancer, to the reclusive Woodmen, to the graceful Silvan Elves. Since around the year T.A. 1000, a Shadow fell in the southern reaches of Mirkwood. There, the trees grew twisted and evil, allowing little light through their gnarled boughs. Trolls, fell beasts, and giant spiders made  their homes in this part of the forest, and Men gave the region a wide berth. The forest is less dark to the north, but a heavy aura of gloom nevertheless permeates the air among the trees. Only three paths cross through the forest, and travellers who stray off them may never be seen again. Travellers in Mirkwood should go well armed and in a large group.

Characters

Ainur:

Dwarves:

By T.A. 3019:

Elves:

By T.A. 3019:

Men:

By T.A. 1640:

By T.A. 2941-3019:

Orcs:

Other:

  • Bel-bilinc
  • Blackbole
  • Forest Dragon
  • Sentinel Oak
  • Wolf's Daughter

Places of Note

By T.A. 1650:

By T.A. 3019:

  • Agistath
  • Amon Angened
  • Ânghum-maudhûl
  • Ânug-stazg
  • Aradhrynd
  • Ashúrz Maufulug
  • Audaghaim
  • Barad Angol
  • Barrows of the Northmen
  • Beacon Tower
  • Burgûl-stazg
  • Bûrzkala
  • Chasm of the Great Vampire
  • Dannenglor
  • Dol Guldur
  • Durbúrz-stazg
  • Echad Glamodúd
  • Echad Mothelen
  • Echad Sirion
  • Eryn Dolen
  • Estolad Mernael
  • Fállug
  • Fennas Guldur
  • Forest Gate
  • Garmadh-maudhûl
  • Gath Ulunn
  • Gâthlata
  • Gostannon
  • Hall of Ghosts
  • Haunted Inn
  • Helethir
  • Hongoi
  • Iavassúl's Watch
  • Krul Lugu
  • Kúfuzg
  • Lagúrz Lug
  • Lugdúmp
  • Maudhûl-ulur
  • Minas Raug
  • Mithechad
  • Naur-hoit
  • Ost Galadh
  • Ost-in-Gil
  • Parliament of Spiders
  • Plinth
  • Rhosgobel
  • Roaring Falls
  • Ruins of the Refuge
  • Sâd Doldúr
  • Sâd Gúlnir
  • Sâd Morangol
  • Sentinel Oak
  • Sucking Mire
  • Thangúlhad
  • Tirnhirion
  • Undermountain Seals
  • Woodland Hall
  • Woodmen-Town

Regions

Creatures

Black Emperors Black Squirrels Crows Great Bats Great Spiders Forest Wolves Snakes Guldur Statues Undead Werewolves White Statues

Roads

  • Elf Path
  • Old Dwarf Road

Rivers

  • Enchanted Stream
  • Green River
  • Lost River

References

  • merp.com wiki
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