A House, variously known as a Shack, Cottage, Hut, Cabin, and Shanty, was a building usually built by men, elves, dwarves, and orcs, to use as a dwelling place for them. Some houses were hideouts for bandits and marauders, while others were not built for dwelling, but for other uses such as farming.
The term could also be used to denote a specific Household, Clan, or Noble Family. See:
Adanic Architecture[]
- Cerin Haleth
- Haldir's Hall
- Húrin's Hall
Daen Architecture[]
The Daen-peoples originally built simple buildings, small stone houses thatched with straws or reeds for the most part, later they developed, inspired by their contacts with the Númenóreans, more complex buildings without ever leaving behind their original traditions. The Dunmen of southern Eriador and the Men of the White Mountains were the most conservative factions, the Dunmen kept building their traditional oval- or round-houses and low circular towers, while both tribes also built more conventional wooden and framework buildings with square or rectangular outlines.
- Bannog Cadlus
- Baranor's Farm
- A Cabden
- The Cabden
- Cartrev Emlun
- Cartrev Hamon
- dunnish hut
- Glorfindel's Hut
- Healer's Hall of Dunfearan
- Hoeg's House
- Hermit's Cottage at Eryn Vorn
- Hillman Taigh
- Malm Bairg's Tower
- Mar Hogo Clan-Hold
- Ruem's Hut
- Temple of Justice
- Temple of Suceva
Dorwinian Architecture[]
Dorwinian Architecture shared many elements with both early Easterling and Daen works and typical Northman Longhouses, but Dorwinian buildings often were more flat and squat, having two or three levels and mostly porch-roofs based on wooden pillars. An obvious influence from the East were their skillful gables and ridged roofs which were often adorned with complex carvings.
- Krulla's Farm
- Temple of Kuka Posladni
- Valgavia Rogatha's Hut
Notes[]
The Dorwinion architecture as depicted in MERP and MECCG seems to be inspired by a mix of medieval slavic, especially polish, and sino-japanese pagoda styles.
Drughu Architecture[]
- Drúadan Fogu
- Hidden Shrine
- Wose passage hold (Khôrganoth)
Dwarven Architecture[]
- Bar-en-Ibun
- Coldforge at Moria
- Gnome's earth chalet
- Khalarazûm
- Thrasi's Lodge
Easterling Architecture[]
Easterling architecture was as diverse as their manifold tribes and divisions.Their earliest structures had been simple wooden log-houses which soon developed into great halls serving as central buildings for larger settlements. Those Easterlings dwelling throughout the great plains between the Rhûnaer and the Orocarni often were nomadic or semi-nomadic and those of their kindreds who eventually became sedentary often started to build simple wooden or stone structures which were indeed obviously based on tents in form and shape.
Those who settled down at safe places and began to form larger towns or cities developed two distinct styles of architecture, the first, more southern style, was based on simple loam-buildings with flat roofs -although they later ,under Sauronic influence - eventually developed into a more sophisticated style sporting domes and towers.The second, more eastern, style was based on the older wooden-halls, square buildings, often elevated slightly off the ground, with tiled or thatched roofs and elegantly carved wooden pagodas and roof forms with slightly curved eaves.Later they also started to imitate this traditional style with structures of stones and bricks and eventually mixed it with the southern style.
- Arch of the last Sovereign
- Broddas's Hall
- Duranki High Temple
- Eight Tiered Hall
- House of T'revor Arain
- Purple House
- Temple of Araw
- Temple of Lôkuthor
- shrine of sinuphel
Notes[]
Games Workshops Middle-earth Strategy Battle Game as well as "Middle-earth minecraft" and several MODs for The Battle for Middle-earth developed a style of Easterling architecture roughly inspired by WETA designs and based on a mix of Sino-Japanese and persian elements while "Middle-Earth total war" used more common middle eastern perso-arabian architecture to represent the Easterlings.Earlier MERP and MECCG's versions of the Easterlings were more inspired by the Huns, Mongols and scythian peoples - if any of their architecture was ever depicted in more detail at all.Rolemasters far eastern cultures, such as the Myri, Talath or Durakhani were far more removed from historical examples and rather fantastic and closer to generic sword & Sorcery designs in general.
Elvish Architecture[]
The Wild Elves (the Nandor and Avari) built simple but beautiful wooden houses, often entangled in living plants or trees known as Galadhrynd or Elvish Glades. The most notable of these structures were the Telain (sing. Talan), buildings on wooden platforms high in great trees, although only the Mellyrn of Lórien grew tall enough for Telain of greater dimensions. The greater Telain structures could be interwoven Talmar or Tree-forts.
The earliest, or most archaic, elven house-types were slender cottages (indeed the early Edain had based their own early wooden house-types on inspiration drawn from elven cottages) called "Mar" (S."Bar"); the term would also be applied to larger complexes of attached buildings (Elrond's house in Rivendell for example), or "Os(t)" which would later become a common term for military structures such as keeps and castles, which at their earliest stage had been more or less reinforced and fortified settlements.
The more sedentary Sindar, and some Nandor under their influence, developed these rather primitive house-types into beautiful, long, and usually one-storied huts (compare the raft-elven huts of Celebannon they called "adab").
The High-Elves and Sindar built long houses, preferring light or white stone or stucco, with high rooms and high roofs based on pointed archs. However the by far renowned architects among the Eldar were the Noldor.
The Noldor were master architects and engineers as well as artists, and because of their superior skill were able to overcome many of the mundane structural obstacles of building. As a result, designs were daring: balconies, cantilevers, and wide spans were frequently used. Supports were slender and graceful, leaving space available for many large windows — and the glass-workers of Ost-in-Edhil had no equal elsewhere. Multi-paned, stained glazes were used everywhere in elegant designs and patterns. Beautiful crystal lamps were everywhere at night, lighting the streets, the gardens, and the buildings with a warm glow. The cities had extensive plumbing and sewage systems; virtually every building had running water and complete sanitary facilities. Many of their fortresses were designed as hill-forts.
A special house-type of the High-Elves was the Korin. Any type of greater walled house, village or town would be considered an "opelë" (Q."Walled Dwelling") by the Tareldar.
Individual Houses:
- Car Sidh
- Ceber Fanuin
- Cerin Amroth
- Cottage of Lost Play
- Cottage of the Children
- Estate of Carnil the Vintner
- Gildor's Halls
- Halls of Celeborn and Galadriel
- house of Deneloth
- House of Dior
- House of Elms
- House of the Hundred Chimneys
- House of the Mole
- House of the Wind
- Korin of Meril-i-Turinqi
- Last Homely House
- Laurre's Manor
- Long-spring House
- Mirdaithrond in Eregion
- Nahír's Arboretum
- Rodrim's hall
- Tawarobel
- Telpemár
- Tingled Vine Tavern
- Villa of Randae Terisonen
Entish Architechture[]
Ents did not build houses, instead they used natural features, high trees, caves, hills, meadows, and wells, and engaged trees and other plants to grow into protective structures they called Ent-houses.
- Derndingle
- Leaflock's Mead
- Quickbeam's House
- Skinbark's height
- Springview Estate
- Treebeard's Hill
- Wellinghall
Eriadorian Architecture[]
Eriadorian Architecture was based on many influences, including Daen, Númenórean, and Northron. The most typical Eriadorian building was the low, rectangular, reed- or slate-thatched cottage of half-timber framework and brown, reddish, or white stonework and finery.
- Axebridge Farm in the Shire
- Bar-i-Dagorath
- Bombadil's House
- Brigid's Cottage
- Chetwood-Inn
- Commonwell
- Deephallow House at Flynettle
- Dongorath's Hold
- Edileaf House
- Fernwood Farm
- Ferny House
- Forsaken Inn
- Fottred´s Farm
- Fulcwian's House
- Garbert's cottage
- Gatson's Farm
- Gerse's Shrine at Gersebroc
- Hannei's tree-house
- Hearthwood Farm
- Heathertoe Farm
- Hodge's Farm
- Hunting Lodge
- King's Rest Inn
- Last Inn
- Mainstay Inn
- Nightshade Sanctuary
- Rond Morvin
- Thistledew Farm
- The Watermill
- Peake's Farm
- Prancing Pony
- Reeve' s house at Bywater
- Rond Morvin
- Saeradan's Cabin
- Tateshalla
- Trollhead
- Two Waters Inn
- Water Serpent Inn
- Witbert's House
- Woodhall
Giant's Architecture[]
- giant-home of Dunland
- Svalfang's Hut
Haradrim Architecture[]
- Drunken Southron Inn
- Green Robe College
- Hospice of Lost Faith
- House of the Black Hand
- Iceseller's Estate
- Joghul's Shrine
- Ninefold School
- Palace of Water
- Red Sunset tavern
- Shrine of Sunrises
- Temple of the Blood-drinkers
- Temples of the One-Person
- Tower of Birds
Hobbitish Architecture[]
- Bamfurlong
- Blushing Ivy Tavern
- Brandy Hall
- Brownlock Farm
- Bucklebury Tavern
- Clarly Hall
- Cotton Farm
- Crickhollow
- Floating Log Inn
- Glen
- Golden Perch Inn
- Gorbuck Hall
- Green Dragon Inn
- Greenshin's Farm
- Hal's farm
- Hawkswell Farm
- Hobwood Inn
- Ivy Bush inn
- Mathom House
- Milo's farm
- Nackers Tavern
- Oatbarton Grange
- Old Odo's Leaf Farm
- Rendwalk Inn
- Sandson Farm
- Southtook Manor
- Wildland Inn
Lossoth Architecture[]
The Lossoth were known to build houses in the snow, not quite out of snow or ice-blocks (although this was possible in some of the coldest areas of the Forodwaith) but settled huts out of frameworks, bone, leather, and pelts.
- Ashkia Temple
- Jänisleiri
- Voitelta
Northman Architecture[]
The Northmen had, of all mannish cultures of the Westlands, perpetuated the ancient tradition of the Adanic wooden halls for the longest time. Their most traditional house-type were large and relatively low Longhouses. The Gramuz built longhouses consisting of two interwoven hallways called Bidahus which they concentrated into larger settlements known as Alanbaurgs. The Medvo Hus or Medwe Husas of the Éothéod and Beornings where much higher and usually consisted of one great hall with several smaller and lower rooms attached to it. In later times the Rohirrim, influenced by Gondorian architecture, advanced into the building of far greater structures, often with several levels. The Lake-men built the most complex kind of northron-house, their long Lakehouses could incorporate homes of several families and could even, influenced by elvish telain, be interwoven into complex assemblies of many buildings interconnected by complex bridges and stairways consisting of multi-floored structures and with high pyramidal broach roofs and slender towers. The Woodmen still built wooden halls of the most simple type but sometimes, inspired by the Silvan-Elves, built their small settlements upon Flets, high up in the mightiest trees of Mirkwood, however these Woodman Flet-houses still were nothing but northron longhouses built on high wooden platforms (See:Woodmen-Town).
- Abandoned Farm of Eorlsmead
- Alduringard
- Beawyn's Cottage
- Beorn's House
- Beornan's Home
- Biarnarkur
- Bosa's Farm
- Brugath Traim
- Camlan's Refuge
- Cuthbald's Farm
- Dyn Odoric
- Edsig's Farm
- Felagsgard
- Folcbur's Homestead
- Gárferth's Farm
- Gárnoth's Farm
- Gársig's Farm
- Grimbeorn's House
- Haunted Inn
- Hidden Shrine
- Inn of the Sixth Sense
- Juggler's Hall
- Magla's Home
- Meduseld
- Old Sawmill
- Pendlac's Farm
- Prospector's Shack
- Randgar's Farm
- Rhosgobel
- Rof's Wood-Cave
- Sarn Lothduin
- Setborg
- Snotorn manor
- Strayhold Inn
- Theatre of Minas Ithil
- Thrainhuil
- Thrymm's Farm
- Ure's cottage
- Vacant Mill
- Vodagarazun
- Waetan's Lodge
- Wagunhalla
- Wessun's Farm
- Wittabord
Númenórean Architecture[]
- Aerthir Lighthouse
- Aldarion's House
- Araphor's Manor
- Ascarnil's Place
- Bar Eketya
- Bar-en-Uinendil
- Caranthor's Shrine
- Cerisan Manor at Osgiliath
- Dunsûl's Manor
- Forlong's Hall
- Gethron's Manor
- Golodhros Manor
- Hall of Malkôra
- Hall of the Uinendili
- Hallacar's Manor
- Hostel of the Sisters of Nienna
- House of Eldacar at Minas Tirith
- House of Gold and Silver in Minas irith
- House Harnastin at Minas Tirith
- House Rian
- Houses of Healing
- Inn of Greys
- Karas Nul at Ûrlond
- King' s House in Osgiliath
- King's House at Tharbad
- Limlight Gatehouse
- Mar Maliarnin Estate
- Palace of Ûrezayan
- Parth Mallin
- Rond Hyarr
- Rynd Permaigwain
- Suul-dhurn
- Taramon's Villa
- Tarmabar
- Tatharond
- Terimbrel's House at Minas Tirith
- Terellisce Formenyaron
- Tol Lammenfirith
- Vamag
- White House of Erendis
- Woodwright's House at Minas Tirith
Orcish Architechture[]
- Kosh-Largat
- Kosh-Madh
- Kosh-Vor
- An Orc Hut
- Shart ap-Krûal
- Skull Wood Shrine
Valarin Architecture[]
- dark hall
- First Temple
- Fúi
- Grim Hall
- Orome's Halls