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Fennas Drûnîn
Fennasdrunin
Fennas Drûnîn Map (by Phillip Gladney ©1999)
Fennas Drúnin location (MERP)
Fennas Drûnîn in the Angle (MERP)
Statistics
Other names
Type Fortified Town
Location the Angle, Rhudaur
Realm Rhudaur
Capital N/A
Founded ~S.A. 2910
Ruler nominally: Rhudaur; practically: Cardolan; actually: Town Council
Summary A social and economic focal point for the farms and villages of Faerdor and the Angle
Inhabitants 50% Cardolandrim, 30% Dunmen, 20% Eriadoran
Language(s) Westron
Lifespan ?

Fennas Drûnîn ca. T.A. 1640-1650:

Fennas Drûnîn (S. "Gateway [of] Wild-waters") was a fortified town in the Angle of Rhudaur. A Council ran most affairs in the town, which relied upon the local farms and vineyards for its prosperity. Some Dwarves (Smallforge) and Hobbits (Reedhaven) lived nearby, but they usually shunned contact with the townsfolk. Since it was so far from the main roads of Cardolan, few visitors ever entered Fennas Drûnîn, but it was a fine base for any who wished to explore southern Rhudaur or the Elf-ruins of Eregion.

The Town[]

Fennas Drûnîn ca. T.A. 1640-1650:

  1. Council Hall. Stone; the largest building in town next to the Gate-keep; town meetings, festivals, and celebrations all take place here.
  2. Town Square. Paved with stone like the majority of Fennas Drûnîn itself; a well in the center of the square provides water.
  3. Inn. Named "The River's Edge"; this establishment is the towns largest and wildest.
  4. Inn. Called "The Oak Grove" this is the oldest inn in Fennas Drûnîn and the nicest in town.
  5. Residence. The wealthiest merchant in town, Amrill, owns this extravagant town-house.
  6. Residence. This building is home to the head of the town council, Paetric.
  7. Stables. Owned by Feagwin, this stable houses the best horses in eastern Eriador next to Rivendell.
  8. Herbalist. This small stone building sits far away from the hustle and bustle of the Town Square. The owner, a half-Dúnadan named Andalyn, prefers the quiet to work on his potions and herbal concoctions.
  9. Stable. This stable deals in inferior horses and mules. The owner, a Dunlending named Descarr, works for Amrill and operates the drug-running network.
  10. Tavern. Called the "Battle Standard", this tavern is for heavy drinkers.
  11. Tavern. Named the "Silver Shear" but actually called the "Rusty Shear" behind the owner's back.
  12. River-front (Shore). A gentle bank in the river provides a refuge for the town's fishing boats. Approximately ten single-masted boats rest on this shore when not at use on the river.
  13. Buildings. A few wooden buildings on the western side of the Mitheithel cater to travelers to and from central Cardolan. There is a tavern, a stable and a residence located right on the shore where the ferry lands.
  14. Warehouses. These large buildings used to house quantities of goods, but now most are empty. The few that are still in use belong to Amrill.
  15. Dunnish Quarter. This section of town is the poorest. The houses here are small and made of wood with thatched roofs.
  16. Homestead. A family resides here making a living off of the land.
  17. Gate-keep. The center of the town's defenses, this keep also houses the town guard. Thorlaven the mercenary captain has a suite on the top floor, and the town armory is located on the first floor. Half of the mercenaries who make up the town guard live on the second and third floor. This keep is the only surviving building from the time of the Númenóreans. It has been damaged many times due to war but has been repaired every time. It is still a formidable barrier to any invading army.
  18. Tower. Built around the walls, these towers protect the walls and house parts of the mercenaries who make up the town guard.
  19. The Mitheithel. The remains of an old bridge crossing over to mainland Cardolan can still be seen when the water level is low. Currently a ferry runs across the river three times a day.
  20. The Bruinen. This gentle river merges with the Mitheithel to become the Gwathló.
  21. Smithy. Called the "Iron Anvil"; this establishment serves as the front business for the dwarven smiths from Smallforge. Run by Folgrin (who also serves as the official dwarven envoy to Fennas Drûnîn), this two story stone building houses a small smithy and a weapons store. Currently, six dwarves live and work here, but are seldom seen around town.
  22. Weaver's Guild. This large wood and stone building is three stories tall. The guild is in charge of all aspects of the wool trade. They have direct dealings with their counterparts in Tharbad. Looms take up the entire first floor and work the wool acquired from the shepherds into cloth.
  23. Inn. Called "The Shepherd's House". When the shepherds bring their flocks into town for sale, they usually stay in this establishment for a week or so while their sheep are being sheared. The transients never stay for long.
  24. Sheep pens. While the shepherds are in town haggling over prices or downing a pint or two of ale, their flocks of sheep remain here. The sheep are not allowed in town except for when they are being sheared at the Weaver's Guild.
  25. General Store. Named "Polendur's Outfitters" after its owner, Polendur, a lesser Dúnadan from Cardolan. He supplies goods and various dried foodstuffs for those who can afford it. Adventurers seeking to stock up on supplies will need to make a visit to this shop.
  26. Tannery. Cleverly named "The Tannery" by its owner Turwol, this enterprise provides the citizens of the Angle with leather goods. He employs several apprentices and keeps them under close scrutiny. His work is exemplary and frequently he coordinates with the dwarves from the "Iron Anvil" on one project or another.
  27. Brothel. Not having any real name, this building is usually just called "Miss Branlyn's Place". Owned and operated by an Eriadorian woman named Branlyn, this house renders a much-needed service at a fair price.

References[]

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