Strange subterranean ruins and standing-stones littered the Drúadan forest. Stone Pukel-men guarded its depths, where circular passage-villages peered from just below the surface of grassy glens. These were the signs of the true masters of the wood, the Woses. More than simply inhabitants, the Woses were a part of this place, and made it very special. No place was more sacred to the Drûgs than the high Eilenach Glens, the broken territory near the Gondorian beacon of the same name.


  1. Stone-cross. Here the Woses watched the movement of the Sun and stars. A holy site, it dictated the cycle of Drûg rituals, as well as daily life. Priestesses guarded the Cross and interpreted the lay of the light and shadows.
  2. Wose-village. Seven extended priestly families resided in the seven interconnected fogus of the circular village. Eleven Pûkel-men guarded the bounds, which were marked by seventeen reddish standing-stones. The rock-lined, turf-covered houses were hard to spot from the neighboring paths.
  3. Woowic's water-cave. This 120'×20'×l0' cavern served as the spring-chamber for a cool stream.
  4. Pukel-caves. Two giant Pûkel-men crouched in these 10'×l0'×l0' rock pockets. If disturbed, they would attack, tracking their prey up to 10 miles (no more). They could be summoned by a Drûg who stood at the exact center of the Stone-cross or the Wose-village and called: "l-yan an Ari-an Yanf". In such a case, their journey would take but ten minutes: their retribution might take only seconds.
  5. Ruin. An ancient Daen Coentis (pre-Drûg) ruin recalled days before the coming of the Dúnedain.
  6. Circle of the Dead. A stone circle marked the Wose burial field. Stone jars buried beneath rock mounds held the dismembered bones of the dead.


  • ICE MERP #3100: Riders of Rohan
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