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Rewin

Brollist was a a complicated game called which used carved slivers of bone, rolled and flipped to simulate warfare.It was believed to have ben derived from the complex elven game known as Tengwar-litse and was quite popular among the men of the Westlands, where it was commonly played in gambling-halls.The gambling-house charged two coppers for admission, but did no more than supervise the games. Patrons played against each other.

The game involved no skill it was more a game of strategy.

in RPG[]

In Roleplaying Brollist can be simulated three six-sided dice (3D6). Each possible number (3-18) represents one of the statues. The player can choose as many numbers as he feels will pay, placing a bet on each. The dice should then be rolled along with one ten sided die. Each time a number is generated that statue is knocked down and those who have bet on it win. The rolling should continue until the same number is rolled twice or a number higher than six is rolled on the ten sider, this indicates that the bar has spun up to where it can no longer hit the statues. There is also a system of odds by which the numbers from 6 to 15 pay only half the bet (e.g., a bet of 2sp gets the bettor his 2sp plus 1 sp), while 4,5,16, and 17 yield an equal return on the amount being gambled. The numbers 3 or 18 will double the return on the wager, these being the farthest out of the targets. If the bets are placed in the order that the statues fall, the gambler's total winnings for that round are tripled.

NOTE: If a PC has skill in gambling, he may make a D100 roll (adding his bonus) each time he loses a wager. A modified result of 101+ enables the PC to reroll the 3D6.

The GM should remember that this system is a simplifi-cation of a much more complex game, so he should describe it accordingly. For instance, rolls should signify martial results: with high rolls depicting events like "Horsemen on high ground" or "Two Dragons over head," and low rolls denoting things like "Wains burned" or "Footmen routed."

When five rolls are made they are averaged to find the winner. The game is even better if the players' gambling skills are added to the final averages. The typical player will have a skill of -25 or +5.

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