Ascarnil's Place was a crumbling manse once built and occupied by a Dúnadan Lord of Rhudaur, consisting later mostly of piles of overgrown stones. The manse lay in the north of old Rhudaur and provided the Elf Ascarnil with an ideal base of operations when scouting for signs of the Witch-king's lieutenants.
References
- ICE MERP: Angmar (2nd Edition)