Gaurhir

Gaurhir is a werewolf, an immortal, evil beast descended from the lesser Maiar seduced by Morgoth and Sauron at the first sundering of good and evil. He can assume either man or wolf form at will, the transformation taking but a single round. He “died” at the end of the Second Age but his spirit has since regenerated and he now has the learning equivalent to a 9th level human Mage in addition to his awesome power for destruction as a wolf. He has travelled widely, spending many years under the direct command of Sauron the Necromancer in Mirkwood’s Dol Guldur, He also dwelled in Khand and among the Orcs of the southeastern Ephel Duath, and brought about the Scara-hai as is explained in their own tale. Other portions of his history are unknown. In Mannish form, Gaurhir is normally 7’ tall with short grey hair and a lined face. However, he can adapt this appearance moderately to adopt various disguises, shortening himself to as little as 6’ and assuming a very appealing countenance (APP 101). He wears robes of silver-grey stitched with metallic green runes in an arcane script not known in northwestern Middle-earth. These robes give him a bonus of +25 to DB and RR against Essence magic. He also wields a staff of enchanted hollow bronze. This can be used as a normal quarterstaff (i.e. as a two-handed weapon), but has a more useful purpose. The staff is a x4 PP multiplier and 2/day can cast Lines of Fire. This special spell draws a line up to 25’ long (on any shape or design) upon any surface, small flames (up to 6” high) dancing along the line. At any time the small flames can be commanded to leap into a Wall of Fire. The small flames last as long as the caster concentrates + 1 minute/level. TheWall lasts for 1 round/level. When the staff is used in combat, it does a secondary Heat critical (i.e. if a “C” or better critical result is obtained, a Heat critical of two grades lower is also delivered). In wolf form, Gaurhir grows in size and becomes even stronger. His mere presence causes those in sight of him to make a RR against a 5th level Fear attack. A failure of 1-50results in the viewer fleeing in terror. A failure of 51-100means the victim either faints or is frozen in place for 1-10rounds. Anyone failing by 101+ dies of a heart attack and brain seizure. His hide is tougher than leather and his great fangs are capable of terrible damage. He can also run, turn and jump extremely well.