Category:Dunland

Dunland is a wild region in Eastern Enedwaith.It´s the homeland of savage tribes of Wild Men known as the Dunlendings.



Dunfearan in TA 1650

 * Political Organization: Tribal Cbiefdoms.
 * Rulers: Enion, Chief of Clan Feargan.Aonghas, Chief of Clan Treforn.Daonghlas, Chief of Clan Arailt.Rulart, Chief of Clan Ruadh,Belligel, Chief of Clan Eogbann
 * Administrative Organization: Fifteen hereditary and meritbased chiefdoms. all lesser offices appointed: tribal land held in common.
 * Population: 150,000 Dunlendings.
 * Military: Each Chief keeps from 100-400 Warriors as a permanent retinue. Each Clan can also raise 1,400-3,200 Warriors given 1-4 weeks. Tribes favor light armor and carry spears and melee weapons predominately.
 * Products: Wool, mercenaries.
 * Symbol: None.

Dunland in TA 3019

 * Political Organization: Tribal Chiefdoms divided into nine major clans the Avanc-Lûth, Caru-Lûth, Blaid-Lûth, Draig-Lûth, Hebog-Lûth, Turch-Lûth Arth-Lûth, Brân-Lûth and Uch-Lûth.
 * Rulers: Thrydan Wolfbane, High-Chief, Peath, Tribal Conjurer
 * Administrative Organization: Fifteen hereditary and meritbased chiefdoms. all lesser offices appointed: tribal land held in common.
 * Population: 50.000 Dunlendings.
 * Military: Up to 5.000 Warriors.Tribes favor light armor (Kurbul or linen) and carry Pole arms various very long Guisarmes and melee weapons such as Cleddifs and Bueylls.
 * Products: Wool, Skins, Timber, Meat.
 * Symbol: A Craban.

In the nigged and untamed regions between the protected boundaries of Gondor and the Kingdoms of the North dwell large tribes of Dunlendings. Fifteen clans share a comparatively small area in the shadow of the Misty Mountains. The isolated nature of the Dunlending homesteads kept the devastation of the Plague to a minimum in the region, leaving the population large in comparison with the neighboring realms. All the tribes rely on large herds of sheep and cattle for their livelihoods, with hunting providing additional meat in their diets. The Dunmen migrated into the area in the late Second and early third Age pushed out of more fertile regions by the advance of the Dúnadan kingdoms. Only the halt of Gondorian expansion during the Kin-strife ended their retreat, and they have claimed the foothills of the Misty Mountains as forever theirs. No great sympathy exists in the Third Age between Dúnadan and Dunlending, for the Dunmen wage an almost constant war with their neighbors when they are not fighting amongst themselves. Even when there is no open hostility, each Dunman maintains a burning hatred of the Sons of Númenor. Trade does exist between the more moderate clans and Dúnadan merchants, but, even in the best of circumstances, a thick suspicion covers the proceedings. The Men of Dunland view themselves as superior to the subject tribes within Gondor and Cardolan and they often force an ordeal upon those Dunnish plague refugees seeking sanctuary among the tribes of Dunland. The Dunlendings are a warrior race, indirectly descended from the Daen Coentis peoples indigenous to northwestern Endor. Each clan consists of 3-10 family groups closely linked by intermarriage. The heads of the families compete for the position of Clan Chieftain, winning the title in nonmortal combat. Contact with other clans or outside peoples is rare, even among the more urban tribes. Religion and superstition plays a major role among the tribes. Most worship gods based on debased understandings of the Valar, though a few of the more militant tribes have taken up the worship of Sauron under the guise of the Temple of Justice. Currently the tribes divide themselves into two camps based on religious principles, and the hostility between the groups may soon escalate into open warfare. The group calling themselves the Daen Iontis is sympathetic to the Temple of Justice and is openly hostile to the Dúnedain. The other faction longs for a return to the peaceful old Daen Coentis culture of the Second Age. and the member clans arc more sympathetic to outside cultures. A few clans manage to remain neutral, hoping to avoid a devastating war. The Great North Road cuts through the territories of the lowland tribes in the west of Dunland. Dúnadan traders from Gondor, Arthedain and Cardolan risk the hostility of the Daen lontis clans in order to keep the land route to Tharbad open. Some enterprising family groups who have settled near the road participate in occasional trade with these merchants, establishing their own trade routes into the interior of Dunland or selling the rights to cross into and trade within Dunnish lands unmolested. Most sane merchants, though, stay to the road, travelling in large caravans with a numerous contingent of hired guards.

Characters
second Age: Men: Beogrin Ethrog

1640 TA: Men: Aonghas Belligel Calmuad Daonghlas Derna DivemalElharian Enion Eribhen da Moigh Goiridh Iracil Jeroibha Mardrash Menoib Ulf Dilan Urdrek Padrey Rainhet Raonull RuilRulart Ruthos Sibroc Solofhen Strunthor Tughaib na Bhainnan Urdrek

3019 TA: Men: Aonghas II Balafren Bron Calmuad II Camrynn Deallus Doeth Enion II Euog Freca Geth Grumhal Jeroibha II Lod Morrigan Peath Perchen Rurik Shamas Sibroc II Solofhen II Tetnak Thrydan Wolfbane Tughaib II Unnell Urdrek II

Regions
1640 TA: Chail Caerdh Choil Bhainnan Cillien Duhnnan Mbaighwyd

3019 TA: Bonevales Carreglyn Dunbog Fordirith Gravenwood GloomglensLich Bluffs Mournshaws Nan Laeglin Pren Gwydh Starkmoor Tâl Methedras Thrór's Coomb Trum Dreng Windfells

Settlements
1640 TA: Amlothdor Amon Lind Angren Arailt Carnach Cillien Daighen Dol Baran Enedhir Feargan Clan-Hold Freawul Ghost-Caves Healer´s Hall Larach Duhnnan Nin-in-Eilph Palomire´s Home Riddle Caves Smuggler´s Hold Talach Boghain Temple of Justice Treforn Tulach Boghain Under-deeps Wularan

3019 TA  Amon Mîn Araniant Avardin Barnavon Barnavon Mine The Black Dens Brôntrig Byrig Crug Cadelhin Cuvnerth Dire Hollow Druwaur Duneard Echad Daervunn Echad Dagoras Echad Idhrenfair Echad Naeglanc Echad Naeglanc Echad Saeradan Forthbrond Galtrev Gavar Cadlus Gineard Grey King's Lair Grimbold's Camp Harndirion Haryiarn Hen Turrau The Jailor's Quarters Lhan Rhos Lhan Tarren Lhanuch Lhe Colvarn Lhe Lhechu Maur Tulhau Nár's Peak Ost Dunhoth Pluvun Gwern Raendoc River-watch Rohirrim Scout-campGravenwood Skud Carchar Tâl Methedras Uch Cadlus Zudrugund

Peoples
Men:
 * Dunlendings
 * Algraig
 * Avanc-Lûth
 * Caru-Lûth
 * Derudh
 * Dievlig
 * Draig-Lûth
 * Hebog-Lûth
 * Turch-Lûth
 * Uch-Lûth
 * Drúedain
 * Men of the misty mountains
 * Mountainmen of the Ered Nimrais

Dwarves:Longbeards

Elves: Elves of Amon Lind

Giants:Hill Giants

Orcs: Barz Thrugrim Grishgúk Isendale-Goblins Nâkhmau Shak-Hai Thrak-burzum

Hobbits: Stoors

Trolls: Cave Trolls Forest Trolls Hill Trolls Stone Trolls

Herbs
Avhail Eorna Feduilas Gort Kirtir Phacalus Tartella

Other
brambles broadleaf trees cattails lily pads Low scrub brushes reeds short grass

Fauna
Birds: Bitterns Chamber Birds Cranes Crebain Eagles: Golden Eagles Great Eagles Vereut Eagles Falcons: Goshawks Hebog Jatewoone Owls: Barn-Owls cloven-hoofed animals: Wild Boars Bovines Calluks Wild Kine deer: Astabanhe(Pronghorns) Cam Fiara Horn-sheep: Gorali Goats: Druggavar Mountain Goats Wild Goats Predators: Bears: Black Bears Blue Bears Brown Bears Cave Bears Cats: Highland Lynx Madratines Snow Leopards Wildcats Dogs: Dunmen´s dogs Foxes Glutan Wolves: Grey Wolves (Moctire) Vicious Wolves Wargs Serpents: Coireal Nathair Highland Nathair Nathrach Giant Serpent Slign Smaller Animal life: Beavers Gophers muskrats rabbits raccoons Giant Rats Rock Hydrax squirrels Fish: Sarnumeni

other: Afanc Bees Hornets Dragons: Cave Worms Cold Drake Gwibers Ice-Drake Turukulon Bats: Cavern Wings Giant Vampire Bats Giant Spider Lizards: Gorbet Great Lizard Hurnkennec Kraken Mendaen Mensharag Watcher in Stone Undead: Ghouls Skeletons Specters

Speculations
The indigenious Name of Dunland is given as Dunfearan in MERP.Dunfearan seems to be derived from gaelic Dun ("fortifiede place, fortress") and fearann ("Field, Land").Since later Versions used Welsh instead of Gaelic to represent Dunael, a different etymology could be guessed, for example Din (welsh:"Hillfort") or dwnn (Welsh:"dark, brown") and (g)wern (welsh:"small farms, Land") or fearn or fierne (humbrian_"ferny place").