Rhudaur



Easternmost of the three sections of Arnor, Rhudaur (S."Trollshaw" Bl."Red Sky") was the wildest, most rugged, and least populated region in the North Kingdom. When Arnor was sundered in T.A. 861, Rhudaur became an independent realm. It was a culturally diverse and politically volatile territory with a relatively small Dúnadan population. Hillmen (Hi. "Ne Dreubhan") and later, migrating Dunmen, formed the majority of its populace. Its sparse Dúnadan aristocracy lost control of the kingdom in T.A. 1349; in the following year Rhudaur went to war with Cardolan and Arthedain. Rhudaur was subject to the Witch-king of Angmar for the last sixty years of its existence as a distinct state, until T.A. 1409. Thereafter Kings of Rhudaur were Angmarean puppets, ruling only the area around the capital at Cameth Brin.



Rhudaur in TA 1650



 * Political Organization: Tribal Confederation.
 * Rulers: King Broggha.
 * Administrative Organization: King by self-proclamation and use of force, Broggha holds the thirteen Hillman tribes together through sheer personal charisma. He appoints family members to most positions of responsibility,distrustful of any others. Tribal leaders retained their legal rights when they swore fealty to Broggha, but they surrendered any claim to land ownership to him.
 * Population: 217.800 Rhudaurians.
 * Military: 4,500 Warriors and Eastern Mercenaries, usually grouped according to tribe.
 * Products: Hides, copper, mercenaries.
 * Symbol: None.

The Kingdom of Rhudaur did not last under Dúnadan rule for long after the sundering of Arnor in T.A. 861. The region had always been remote and far from the influence of Annúminas. Few Dúnedain lived in Rhudaur. ruling their subjects from within their strongholds and ever-fearful of revolt. Under the influence of the Witch-king of Angmar, the indigenous Hillmen finally succeeded in overthrowing their Dunadan masters in the winter of T.A. 1350. A series of Hillman chieftains subsequently set themselves up as Kings, though none could stabilize relations between the highly competitive tribal factions for long enough to establish a dynasty. Even with the aid of Angmar, the Hillman Kings were forced to rely upon brute force to enact their will. The best known King, Broggha. ruled his own Hillman people and a large population of Dunnish refugees forced North by the Plague.

Broggha held the promise of stability for his realm for the first time in centuries. Unfortunately, he had to call upon a good deal of assistance from the Witch-king to establish his control. Broggha was no dear friend of Angmar and held the interests of his people first in his heart. He would have be satisfied to establish relations with the men of Cardolan and Arthedain if that relationship could have proven profitable to his people. Faced with the internal problem of disunity, Broggha seeked only peace to give his realm a chance to develop to the level of its Dúnadan neighbors. Sadly, the military threat of Angmar's Orcs and the guile of Angmarean agents in his midst made Broggha more often than not a puppet of the Witch-king. The agents of Angmar in his court played off the Hillmen's ancient strife with the Dúnedain to keep the enmity between Rhudaur and its former siblings burning.

The Hillmen were closely related to the Dunmen of the South, but they held enough differences with their Dunnish brethren to warrant a separate classification. They spoke their own language, and had developed their own unique lifestyle while adapting to the rigors of the rough and unfriendly lands of Rhudaur.They organized themselves mainly along kinship lines. Each clan was ruled by a chief, with the King acting as a high chief over all the tribes, the symbolic patriarch of his country. Hunters among the Hillmen were honored, with the most prized prey being the mighty horned Losrandir.

Most of the Hillmen lived in semi-permanent camps north of the Trollshaws, ready to follow the migrating herds that formed the basis for their lifestyle. Only a few lived in towns or in the remains of Dúnadan strongholds. Ihe Dunmen who made up an increasingly large portion of the population were more inclined to take up an urban lifestyle. They lived along and south of the Great East Road, exacting heavy tolls for their new Hillman king and themselves. Their tolls made little difference to the common wanderer, however, for the road through Rhudaur was pitted and eroded in many places, and bandits continued to plague travellers.

Despite the untamed frontier nature of Rhudaur, there were efforts being made to bring the land up to the standards of its neighbors. Though Broggha faced a seemingly insurmountable task, he had managed to open a few regular trade routes through his land. The most profitable and least desirable of these was the road which lead to Angmar. The Witch-king sent regular caravans laden with finished metal weapons in exchange for the hides, timber, and copper Rhudaur had to offer. On a smaller scale, a few bold merchants from Tharbad had made mercantile contracts to King Broggha. The result of this trade had been little more than a few Southern luxury items in Broggha's court, but the King saw it as a promising start to gain respect for his realm.

Later Years
In T.A. 1975, with the destruction of the Angmarean army, the Trolls surviving in Rhudaur ravaged the last of the settled countryside. A winter of abject horror followed, and only strenuous efforts by refugees from the war to the west kept the remaining Rhudaurean fortresses in mannish hands. With the succeeding spring came the terrible "Woman's March" of refugees from Angmar—the Trolls and wild Orcs returned with a vengeance to slay and carry off the virtually defenseless families of lost Angmarean soldiers. In the midst of the carnage, the chiefs leading the Trolls and Orcs suffered a wave of violent and mysterious deaths. The Bana-Flahes, "White Fiends," from Rivendell made spot-appearances around the refugee camps. The mercenary ruffians who held Cameth Brin also tried to enslave the refugees; they, too, died for their pains. Into this chaos rode the Gondorian Canotar of Tharbad, with a handful of soldiers, scattering the ruffians and chasing the remaining Trolls into the hills. The refugees escaped to the south and east; by the time Gondorian engineers arrived from Bree-land, Cameth Brin had fallen to the Canotar; the work of destroying its fortifications begans. Without Cameth Brin and the other fortresses, Rhudaur could not be defended against the Trolls. Under Grulag, the last of the Witch-king's Ologs, a Troll Empire was founded in the late 1990's. Thanks to the organizational skill of a mad Arthadan renegade named Cebermoth Night-shadow, the Troll Realm lasted for almost a century. It further depopulated the country as far south as Fennas Drunin. After Cebermoth's death, Grulag grew careless, and Elladan of Imladris caught and slew him in his bed. This set a pattern that held for the next thousand and more years. Attempts to organize the evil creatures of northeastern Eriador occured periodically, but the ambitious would-be tyrant—whether Troll, Man, Orc, or Wraith—always made the same elementary mistake of letting the Rangers and Elves get wind of his location. The error eventually led to his death and the demise of his empire.

regions
Amrothar the Angle Angsîril Barnâtha Blind-Ox Vale Blogath´s Valley Brochenridge Bruinen Calamir Caranduin Vale Carest Ceredigion Coldfells Dimbar Drebiwyd Dún Glandagol Eastwood Eldanar Elven Fells Enedil Ephanial Fields Ettendales Ettenglade Ettenmoors Everlasting Plain Famera-Grish Fell-land Fereic Forest of Curses Glin a-Creag Granite Sea Great Moors High Fells Hidden Valley Highmoor Hoardales Hoarwell Marches Imlad Mitheithel Last-wood  Llyr Lone lands Low Lake Maglilas Melosse Men Egladil  Mitheithel Mithlad Morva Tarth Nen-i-Sul Northern marches Ornuil Valley Pinefells Pwyll Rangaza Rhaglaw Rhudainor Rist Angsiril Riven Valleys Rómentir Safin Rhaglaw Scandric-grate Sîrmorva Sirruth Skull Wood Southern Marches Sruth Boghain Stepping Fells Stone-Piles Tegwared Teregnen Trollshaws Trollwood Tum Dincelon Upper Gwathló Basin Ureithel Witbeamwyd Wolfdale Wolf Wood Yfelwyd



Roads
Great East Road Len Rómen Men Ered Men Galedhol Men Sirmorva Road to Rivendell

settlements and points of interest
1650:

Ascarnil's Place Athilin Barad Calen Barluin Bastuca Benhuis Blind Ox Hold Brin Coch Brochenridge Broig Bryamor Caldeburg Cameth Brin Camp of the Siol Nunaw and Macha Mur Caradruin Village Carandor Caras Teregnen Coron Iaur Coronminas Crossriver Daenos Dinuis Dispar Dol Aglardin Dol Carak Dol Cultirith Dol Duniath Dol Elerilde Dol Gelin Dol Gil Dol Hithaer Dol Mithlad Dreary Hills Drebiwyd Duildin Hill Dunno Elnost Erethrin Tirin Fell Stair Fennas Drúnin Ford of Bruinen Fottred´s Farm Fuintir Fulcwian's House Gamanas Garbin Garkash Garzûgûl Gersebroc Girail Glin a-Creag Glin aRhua Gloranon Grumbull Gurzgavarr Harnalda Helegmel Herubar Gûlar High Fells of Rhudaur Hill of Fangs Hill of Woe Hoarwell Ferry Iach-Bann Iant Methed Iffgûld's Keep Inn at the Last Bridge Jurda Kala Uruk-Lûgât Karmaz Devuk Kelthad Longfell Low lake cavern low road Maccs-Rhua Maes Fao Mag Tuira Malin's Home Malm Bairg's Tower Men Sirmorva Minas Brethil Minas Suleraig Morva Tarth Mount Gram Mûthag Skug Neddig Nerva Tarth Nordinbar Nothva Rhaglaw Númenorean Barrows Old Copper Mine Pass of Dol Hithaer Pedol Bron Pen-Drebi Pen-Hag Pen-Hum Penmorva Pinefells Campsite Reedhaven Rilineldor Ruined Farmhouse Rynd Morva Tarth Sable Tower Scandric Edge Ser oneldeon Tarma Sirtathar Site of the Petty-Dwarves Smallforge Soldon's Cross Stone-Piles Taglos Gwathren Tairn Coech's Cave Talugdaeri Tandauer Tanoth Brin Tanoth Methed Tateshalla  Teregost Three goats Inn Thuin Boid Tir-barad Tereg Tîregad Tirthon Tower of Crisgalen Trollbridge Caverns Trollwater Ford Twisted Hill Vûtar Fshat Zagoth's Tower

3019:      Angmar's Grave Arador´s end Garbert´s cottage Glân Vraig Gramsfoot Grimwood Lumber Camp Hoarhallow Hoarwell Hrimbarg Huggins Troll-Cave Imladris Isendeep Lugazag Ost-din-Forod Tanoth Brin Taurdal Troll-Camp Tyrrilth Warrens Watch of the Bruinen

Peoples
Rhudaurians
 * Arvandor
 * Dúnedain
 * Haeranedain
 * Rangers of the North
 * Daen
 * Dunmen
 * Hillmen
 * Northrons
 * Men of the misty mountains
 * Vulseggi

Dwarves:
 * Dwarves of Gabilazan
 * Dwarves of Smallforge
 * Ibunites

Elves:
 * Elves olf Imladris

Halflings:
 * Stoors of Reedhaven and Hoardale

Giants: Stone Giants

Trolls:
 * Hill-Trolls
 * Stone-Trolls
 * Wood-Trolls

Orcs:
 * Goblins of Goblin-Town
 * Gramsfoot-Goblins
 * Krahjarn
 * Laenan-Orcs
 * Ongbúrz
 * Snowreap-Orcs

Characters
Ainur: Morrigan

Dwarves Daldin Duildin Ibûn Malin Miffli

Elves Aitharan Aiwe Andriel Aranto Arwen Evenstar Ascarnil of Rivendell Bellindiel Lomeloth Celandur Celebrian Celebring Coibor Dan Deneldír Dorban Earwing Elladan Elrond Half-elven Elrohir Erestor of Rivendell Estelindo Nandeseron Gallind Galoranna Gildor Inglorion Gillindir Glorfindel Golradir Hilvanar Ingwilendë Íracáno Korekalwen Lauriel Lindir Lothiel Macar Mastáro-Olvar-Faroth Nardhol Níralissë Otha Rilwen Saelbeth Sairalóm Vilyasúle Silinde Súmë Vilyadhol

Giants: Giant of Skullwood Iffgûld Ridorthu

Men:

Second Age: Blogath Gerse Godshelm Naranatur Skrykalian

Third Age: Before 1650: Aldarion of Rhudaur Aldor of Rhudaur Elagost of Rhudaur Eldarion of Rhudaur Eldathorn of Rhudaur Elewen of Rhudaur Forodacil of Rhudaur Mong-Finn Orodreth of Rhudaur Rhugga Stonearm

1650:     Aldurin Alfward Alnoth Arfanhil Ar-Gûlar Arvil Bannie Grumm Bemakinda Beregor of Rhudaur Bessandis Briam Broggha Bura Grumm Claith of Rhudaur Cullen Daeros of the Cruaidh Maraich Dunhuet Ermegil of Rhudaur Ethacali Falen Fottred Fulcwian Goldang Grepp Hannei Iovon Keleag Malm Bairg Mardrash Marendil Rhudainor Meneldir the Valiant Minna Grumm Mirborn Odelard Puil Grumm Risloe Rubb Grumm Seammu Sibroc Thenesleag Tumach Turlin Valadan of Cameth Brin Vulfredda Walvoric Wilda Witbert

Before 3019: Arador Araglas Aragorn I Aragost Arahad I Arahad II Aramath Aranarth Arassuil Arathorn I Arathorn II Aravir the Ranger Aravorn Argonui Cebermoth Night-shadow Dirhael of Taurdal Gilmith Gilraen the Fair Hwaldar Ivorwen of Taurdal

3019:     Aragorn Arathorn Curotal Dirhaborn Dunhir Elegost Elgarain Elladrien Evonyn Finnel Garbert Gun Ain Halbarad the Hard-handed Halbaron Haldalam Lavel Leamon Pelissar Uchel

Orcs: Akúlhun Barfka Garny Golfimbûl Gorbla Gorganog Gorkil Gorron Grarfim Huglush Ikgor Krabanak Leegrash Lûgât Lurd Malkur Nargla Narkga Nurl Oomaug Rask Rekka Shaknar Shardakh Tharzog Thraluk Thug Urfa Urmek Utsar Uunk Yurtagh Zarakarnin

Trolls: Bert Huggins Bill Huggins Brok Drek Freg Grulag Huggin Hugh Huntan Kadak Kreg Krog Kur-Tuk Kurash Ma Huggins Prug Tol-Tuk Tom Huggins Trek Waren

Undead: Blogath Cadoc Gerse Naranatur Skrykalian Zagoth

Olvar
Ash Awakened Tree Beech Birch Black Vine Blue Pine Bluebells Bracken Brembles Camadarch Elendil's Basket Faghiu Hiam Moss Latha Lawrim Menelar Nettles Oak Pine Poplar Rowan Sha Sinblas Tall pines Trefoil Twisted Trees Ul-Naza Waterchestnut Whitebeam White-berried Yew Willow Yews

Kelvar
Aurych Barg-dign Marg-moigh Barn-Owl Bat Beavers Bees Bighorn Sheep Birds Black Bears Black Chicken Blue-headed Duck Blue Pigeon Boar Brown Bear Caru Cattle Cave Bear Chatmoig Chicken Coneys Crows Cunara Dappled Deer Deglich Degmoig Degmurg Deer Dire Wolves Dog Ducks Dunmen's Dog Edlings Eels Feithan Fell Wolf Ferret Field Mice Fish Fishers Frogs Frunt Gaich Geese Goats Golden Eagle Golodos Goral Gorcrow Great Bear Great Elk Grey Foxes Grey Wolf Harbdo Hawks Hedgehogs Highland Lynx Horses Insects Lions Loon Losrandir Lynxes Madratine Mice Moose Mountain Goat mountain sheep Mutton North Bear Otters Owls Oxen Pawtunc Pigs Ponies Porcupine Pork Rabbit Raccoons Rats Red Chicken Red Deer Red-headed Duck Red Foxes River Mink River-Pikes Rock Vipers Screaming-Owl Serganca Shaking Asp Sheep Sheep Hounds Skunks Slugs Snakes Snow Hare Snow leopards Songbirds Squirrel Tree Bats War Wolves Warg Weasles White Chicken White Fox White Hart White Powan Wild Boar Wild Cat Wild Cattle Wild Goat Wild Herd War Wolves Wolfhounds Worms Wolverine

Monsters
Deg-lic Ghosts Mewlips Wights Wraiths