Rhovanion

Rhovanion, or Wilderland, is home to Thranduil's Wood-elves, the Dwarves of the Iron Hills, and various Northmen groups of the mountains, woods and plains. It is a rugged region untamed by any dominant civilization.

The Land

 * Type: Steppeland Plains.
 * Area: 187.500 square miles.
 * Elevation: average. 930 feet. lowest point. Nindalf(S. "Heron Marshes") 380 feet. highest point. Erebor (S. "Lonely Mountain") 7,182 feet.
 * Climate: average annual preiipilalton: 20-40 inches. mean annual temperature. 45-55°F average low. Ninui-15°F average high. Urui75°F
 * Composition: Sedimentary layers, primarily limestone and chalk, make up most of the Rhovanion plain. In places, folding and erosion have produced downs, long ridges of exposed rock which cut across the prairie. A few sites reveal some igneous activity, particularly Erebor. which is made up of graniteand basalt. Few topographic features of note otherwise disturb the landscape, which undulates in gently rolling hills for mile after mile. If there is any mineralwealth in the region, the Northmen do not exploit it. content to import their metals from the Dwarves, the Dunedain, and the Men of the East.
 * Notes: The name Rhovanion usually refers to the entire region bordered by the Hithaeglir, the Ered Mithrin, the Anduin, the Ered Lithui, and the Sea of Rhun, encompassing Mirkwood and the Anduin Vales. Here, however, it refers only to the rolling grassy plains that lie in a broad crescent from Erebor to Dagorlad. The former usage is incorrect; however, it has become so common that it has replaced the correct terminology. Tall grasses predominate south of Mirkwood. while shorter ones are more common farther north. Some small copses of elm and maplegrow where there is shelter from the winds, which exceed 40 mph on a regular basis.

Rhovanion in TA 1650
Éothraim divided among six tribes, Gramuz among four; land held by family groups.
 * Political Organization: Martial Lordship.
 * Rulers: Mahrcared, Thyn of the Éothraim; Atagavia, Thyn of the Wailduns, Uirduks, Thyn of the Withras.
 * Administrative Organization: Clan-based, leaders usually hereditary, but sometimes elected by male warriors,
 * Population: 8,000 Éothraim, 3,000 Gramuz.
 * Military: 800 Éothraim Cavalry.1.200 Éothraim Levy Cavalry.75 Gramuz Warriors.150 Gramuz Levy Warriors.
 * Products: Cram, horses, mercenaries.
 * Symbol: Éothraim: White Horse on a Green Field.Gramuz:A Golden Sheaf of Grain on an Umber Field.

The Northmenwho inhabit the plains of Rhovanion east of Mirkwoodform two distinct groups.The seminomadic Éothraim are by far the largest, but their primitive existence following their herds of horses and cattle diminishes their stature in the eyes of the Gondoriansand the more urban Northmen from Dale and Esgaroth. The Gramuz have adopted a more settled agricultural life, tilling their fields in Mirkwood's eastern Bightwith crude implements. A collection of small towns and villages forms the core of Gramuz society, and regular trade has grown between the communities and with Gondor. The Éothraim, on the other hand, remain suspicious of outsiders, and their culture is still very much a warrior society. The Éothraim trade only with their Gramuz kinsfolk, for their differing lifestyles have not yet disturbed the bonds of kinship and common heritage. Gondor eagerly maintains ties with these Northmen for the sake of her cavalry. The horses raised on the Rhovanion plains surpass any in Middle-earth. Furthermore, Éothraim auxiliaries have won several key victories in the wars for Gondor's borders. The Gramuz act as intermediaries in this exchange, and all parties involved benefit to their satisfaction. The Gramuz produce grain, but their methods are still too crude to produce an exportable surplus. Instead, they rely upon the bounty of their herds for goods to exchange with Gondor and Esgaroth, and to a lesser extent the Men of Dorwinionand the primitive folk who live within Mirkwood. The Northmen regard the forest with fear and awe. the home of the baneful magics of Elves and the Necromancer. To their horror, the wood appears to be growing, engulfing several villages since the Great Plague. Trade with the South has brought many innovations to the Northmen. Steel items now complement the ironones forged by Northman smiths. Improved agricultural techniques increase the Gramuz's yield each year, and the Thyns hope to export grainto a hungry Gondorian nation within a decade. The sudden advancement has left both Gramuz and Eothraim in shock. Their isolated and primitive existence was suddenly interrupted by pressures to trade on an international market. The Eothraim find their warlike attitudes obsolete among the merchantsof distant lands, so they keep their distance from outsiders, occasionally offering to strike against the tribes of wandering Easterlings who have recently begun to move into Rhovanion in force. The Plague wrought untold devastation among the Northmen, who were first to receive its wrath. Many earlier advances made with the help of Gondor were lost, and contact with the Dúnedaindiminished. The Northmen remain a loose collection of tribes, more loyal to their kinsfolk than to any broader concept of nationhood.Only once before has a man succeeded in uniting the scattered tribes. Four hundred years before the Plague, a Thyn of the Waildungs named Vidugaviaunited the Northmen in an alliance to aid Gondor defeat an army of Easterlings. His government, however, was based solely on his personal charisma, and his descendants failed to hold his coalition together. In T. A. 1640, the Waildungs are still the most powerful tribe, and each Thyn hopes one day to reproduce the success of Vidugavia. Most of the Gramuz tribes owe allegiance to the Waildungs, which they confirm each year with the offering of gifts of tribute and friendship. The Éothraim keep their distance from any thoughts of coalition. Though they recognize a Thyn as a "first among equals," they proudly maintain their tradition of small, independent clans.

Characters
Ainur: Radagast Slyardach

Dwarves: Azaghal Balfor Bori Dain Ironfoot Fulla III Tindri

Elves: Arien Camthalion Huinen the Seer Itaril Lianna Legolas Ohtar Oropher Ringlin Tauriel Thranduil

Men:
 * Easterlings: the Bôm Dasakun Gorovod Huz of Amov Kav Makow Meonid Ito Rof Paku
 * Northrons:Alfrith Aluiric Atagavia Athaulf Baduila Bain Bard the Bowman Bard II Beoraborn Beoraborn Beneoracer Beneoracer II Beorn Bork Bork II Bornbeneor Bornbeneor II Brand Brander Breaga Corwin Eoder Erland Fflewdur Fflam Fram Framson Girion Girion II Gisulf Gisulf II Grimbeorn Guntram Hugin Jarnsmid Jirfelien Koldana II Kynoden II Leofigild Mahrcared Marcatio II Montieff II Odagavia Odoacer II Ottar Swithwulf II Thuidimer Uirdiks Wacho Waulfa Waulfa II
 * other: Eradan Lhachglin Orduclax Vagaig

Orcs: Bolg Drurgandra Druzhag the Beastcaller Great goblin

Trolls: Wodurishak

Tribes
Halflings:
 * River-Folk (Stoors)

Men:
 * Northrons:
 * Bardings
 * Beornings
 * Eothraim:Ailgarthas Anthars Beorills Gadraughts Padaruiks Waildungs Withras
 * Gramuz
 * Lake-men
 * Mangeras
 * Woodmen
 * Easterlings
 * Asdriags
 * Balchoth
 * Sagath
 * Waagath

Orcs:
 * Orcs of the Ered Mithrin:Asharag, Lor-Uruk-Shab, Uruk-Erag
 * Orcs of Goblin-Gate:Uruk-Tarkhnarb
 * Orcs of Gundabad: Burzath, Huvorgha, Ilguz, Krach-Ul
 * Orcs of Dol Guldur:Blogrum-Hai Bûrzthrâng Durbúrz-stazg Dushmau Frûmhon Gorbakh Hîs-Urdan Hîshtgropor Maukglob Mirk-eaves orcs Mor-Hai Shirkag Taughâsh Ûngund Uruk-Harnak Uruk-Thang Uruk-Torg

settlements and points of interest
1650 TA: Althrith Amon Thyryn Aradhrynd Ashkadurl Ashkirir Athrad Sirros Azanulinbar-dum Barak-shathur Burh Ailgra Burh Anthar Burh Beorills Buhr Dere Burh Fram Burh Gadraught Burh Kaupis Burh Maridais Burh Marling Burh Padaruik Burh Thignstat Burh Thurasig Burh tregarth Burh Widaus Burh Waldlaes Burh Waldmarh Burh Widu Burh Widufiras Burh Kaupis Burh Sauthis Caradsurga Caras Amarth Carrock Ceber Fanuin Celebannon Celebost Cor Angaladh Dale Den Lóke Deneral Dollantir Doneirith Dundok Durkandar Eagduru Eithel Celebrin Eldrast Elrungagard Eorcan Erebor Esgaroth Far Bank Félagagard Forodim Galgorin Grasgard the Grotto Gundabad Haradruin Iath Celduin Iath Iaur Ilanin Kaerst Kala dularkarth Kardavan Karfas Killindrow Klainibrist Lag-auris Lag-dagur Lag-lhach Lag-orod Lag-thrugrim Lag-ulurikon Lar-huz Lar-sagra Leovidukas Londaroth Lonf Marish Long-spring House Lugdûm Lughâsh Mael Maethelburg Maltir Meke Larnis Nahald Kudan Norr-Dûm Pardfan Rhosgobel Romenost Sairtheod Sarn Goriwing Sarn Lothduin Set á Bjargi Smalug Stath Thliuhande Steinholl Stoor Harbor Strayhold Taurduin Thistledow Thorontir Tir Anduin Tir Ethraid Tir Ingon Tir Nimmen Tir Nindor Tuwurdog Ugulai Uldonavan Ulgarstat Urdubax Ursh lanna Uthrael Beorac Vargurat Verenaer Vidus Waetan's Lodge Wangahalla Warfinger Weld Wíthibord Wrakyaburg

3019 TA: Amon Gastal Amon Lhaw Araw Bandit Lair Beorn´s House Carrock Cave of the Urdharkonur Caves of Ulund Dain´s Halls Dancing Spire Deep Cleft Eryn Dolen Gladden Gold Hill Gondmaeglom Gyogorasag Sanctuary Hoarwell Irerock Kravod Longpeak Lonsdale Lunn Doring Orlane Ost-in-gil Ovir Hollow Rhovanost Riverrun Steel Fall Thoronburg Thunder-cleft Thunderdwelling Tower of the Wolf-friend Wind Throne Woodmen-Town Wormcove

Regions
It´s main regions include:


 * Aur Esgalbar
 * the brown lands (Dor Firnen)
 * Dor Rhûnen
 * Ehwathrumavuld
 * Emyn Muil
 * Talath Harroch
 * the Upper Anduin Vales
 * Eothéod
 * Gladden fields
 * Gundalok
 * Langwell
 * Nan Limlight
 * Parth Celebrant
 * Rónen-in-Anduin
 * the East Bight of Mirkwood
 * Esgalbar
 * the Grey Mountains Narrow
 * Cirith Auris
 * Cirith Feadin
 * Cirith Himninand
 * Cirith Mithlin
 * Dragon-Gap
 * Gondmaeglom
 * Sarch nia Linquelíe
 * Talath Oiohelka
 * Uthrael Beoge
 * the Gundalok plateau
 * the Iron Hills
 * Mirkwood
 * the Heart of Mirkwood (Angaladh)
 * Emyn-i-Thang
 * Northern Mirkwood
 * Nan Taurduin
 * the Woodland Realm
 * Southern Mirkwood (Taur-e-Ndaedelos)
 * Emyn Guldur
 * Mountains of Mirkwood
 * Nen Emyn
 * Tauraelin
 * Western Mirkwood (Galdesgal)
 * Girdle of Radagast
 * the Nan Celduin
 * the Barding Reach (Gramavuld)
 * Aelinann
 * Annen
 * Dale Lands
 * Erebor
 * Nan Carnen
 * Nan Celduin
 * the Nan Annen with Esgaroth
 * Thórlorien

Roads:
 * Men-i-Araw
 * Men Celduin
 * Men-i-Erebor
 * Men-i-Naugrim
 * Men Rhûnen
 * Men Rómen

Creatures
Anduin Lizards Aurochs Bejabar Bees black squirrels Culcarnix Dumbledores Egil's Vipers Ennerlings of Mirkwood Fenrais Fintonarki Great Bats Great eagles great falcons of Mirkwood Great Swans Mearas Merisc Tyka Mirkwood Boars Mirkwood Crows Moths of Mirkwood Purple Emperors Raccoons Ravens of the north Woodmen Sheep silkworms thrushes Undarlaif Wargs Wild kine of Araw Wildhorses of Rhovanion