Brollist

Brollist was a a complicated game called which used carved slivers of bone, rolled and flipped to simulate warfare. The gambling-house charged two coppers for admission, but did no more than supervise the games. Patrons played against each other.

The games involve no  skill it was more a game of strategy.

in RPG
In Roleplaying Brollist can be simulated three six-sided dice (3D6). Each possible number (3-18) represents one of the statues. The player can choose as many numbers as he feels will pay, placing a bet on each. The dice should then be rolled along with one ten sided die. Each time a number is  generated that statue  is knocked down and those who have bet on it win. The rolling should continue until the same number is rolled twice  or  a number higher than  six  is  rolled  on  the  ten  sider,  this indicates that the bar has spun up to where it can no longer hit the statues. There is also a system of odds by which the numbers from 6 to 15 pay only half the bet (e.g., a bet of 2sp gets the bettor his 2sp plus 1 sp), while 4,5,16, and 17 yield an equal return on the amount being gambled. The numbers 3  or  18  will  double  the  return  on  the  wager,  these  being  the farthest out of the targets. If the bets are placed in the order that the statues fall, the gambler's total  winnings for that round are tripled.

NOTE: If a PC has skill in gambling, he may make a D100 roll (adding his bonus)  each  time  he  loses a wager. A modified result of 101+ enables the PC to reroll the 3D6.

The GM should remember  that this system  is a  simplifi- cation of a  much  more  complex  game,  so  he  should describe  it accordingly. For instance, rolls should signify martial results: with high rolls  depicting  events  like  "Horsemen  on  high  ground"  or "Two  Dragons  over  head,"  and  low  rolls  denoting  things  like "Wains burned" or "Footmen routed."

When five  rolls  are  made  they  are  averaged  to find the  winner. The game is even better if the players' gambling  skills  are added to the final averages. The typical player will have a skill of -25 or +5. Rewin has a skill bonus of +55, but he only chooses to play against very good players